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Sean Valdrow's avatar

Dangit! I thought this was gonna be how torches were made, how long they last, different techniques and materials, etc.

GavinRuneblade's avatar

Not a fan of punishing players for missing sessions.

I started a westmarch style game including the option that every session begins and ends in town. I run sessions on Saturday, whomever shows up plays, whomever doesn't, doesn't. It's not an issue. As long as 1 player shows up, there is a game.

I think the ongoing narrative story style campaign struggles with irregular players. People feel it is weird to have the fighter in game one session and then suddenly next session they're a thief, and it's just 2 minutes later in game time. If that's your table, then look at a different style of play.

AD&D 2e Dark Sun had a cool mechanic for PCs to swap out on the fly, it was originally to allow players to keep going after character death (everyone has three characters), but if you did a big fight and were now exploring there were rules for tag teaming to one of your other characters. That can also work between players if someone doesn't make it to a game. I think that, or something like it, can work if you have players who can't be regular. Also have people play hirelings or NPCs or guest star as villains. There's a lot of options to allow an irregular player to participate.

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