A RPG Microblog Collection 5
the market instability sounds really cool! i bet it’d be good for “points of light” settings where supplies can vary based on the players actions. like if they dispatch some bandits that were harassing trade routes or something.
Yea, I've yet to run games with it but I agree it seems like an easy to implement tool for creating that feel.
the market instability sounds really cool! i bet it’d be good for “points of light” settings where supplies can vary based on the players actions. like if they dispatch some bandits that were harassing trade routes or something.
Yea, I've yet to run games with it but I agree it seems like an easy to implement tool for creating that feel.